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Mapping-Modding-Tweaking-GameServers Gameserver setup, changes, modifications, and questions. Discussions of Maps, Mods, and Tweaks.

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  #11  
Old 12-12-2007, 09:31 AM
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dod_airfield_headquarter_b3d
Hi All
[media]http://www.panzernader.com/images/airfield_HQ/dod_airfeld_headquarter_b3c0000.jpg[/media]
[media]http://www.panzernader.com/images/airfield_HQ/dod_airfeld_headquarter_b3c0001.jpg[/media]
[media]http://www.panzernader.com/images/airfield_HQ/dod_airfeld_headquarter_b3c0002.jpg[/media]
[media]http://www.panzernader.com/images/airfield_HQ/dod_airfeld_headquarter_b3c0003.jpg[/media]
[media]http://www.panzernader.com/images/airfield_HQ/dod_airfeld_headquarter_b3c0004.jpg[/media]
[media]http://www.panzernader.com/images/airfield_HQ/dod_airfeld_headquarter_b3c0005.jpg[/media]
[media]http://www.panzernader.com/images/airfield_HQ/dod_airfeld_headquarter_b3c0006.jpg[/media]
[media]http://www.panzernader.com/images/airfield_HQ/dod_airfeld_headquarter_b3c0007.jpg[/media]
[media]http://www.panzernader.com/images/airfield_HQ/dod_airfeld_headquarter_b3c0008.jpg[/media]
[media]http://www.panzernader.com/images/airfield_HQ/dod_airfeld_headquarter_b3c0009.jpg[/media]

Finally done, I'm happy with the map and good enough to be released, I know some older unreleased vision have been played by many gaming community, hopefully the newest version will address some of your concerns, providing better and more fun gaming @ your community.

dod_airfield_headquarter_b3d is continuation of my first dod_airfield; it's about a highly protected and dangerous airfield headquarter that is used for under cover cobra missions.

I'm sure some people would comment this is another sniper map. No I didn't design it that way; within the map many coverage were placed for the support class. You need to look for covers and move fast; keep your head down. Hopefully you have good riflemen & snipers can cover your position.

The only way you will win on this map is good communications within your team and team work baby...

Other details:

- Flag 1, (1 man cap) Allies base
- Flag 2, (2 men cap) Airfield warehouse
- Flag 3, (3 men cap) Air control tower
- Flag 4, (2 men cap) P-40 crashed with Panzer
- Flag 5, (1 man cap) Axis base

- Both allies and axis spawn have multiple exits.
- Supports 32 players game server.
- BSP is only 26.79MB, no custom stuff.
- Mini map included in the download.
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  #12  
Old 12-12-2007, 09:31 AM
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dod_harvest_b2
[REL] dod_harvest_b2 - Day Of Defeat Forums






Changes from b1:

-Extensive optimization; much better FPS
-New winter theme
-New props and detail work
-Map Overview!
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  #13  
Old 12-12-2007, 09:36 AM
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[Rel] dod_ebensee_b4 - Day Of Defeat Forums


hi guys , dod_ebensee b4 released. with improved fps, improved game play and a whole new look.
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  #14  
Old 12-12-2007, 09:53 AM
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Kurt's NEWEST map







Introducing dod_redrum_snownight_b2a

As requested, I made the map for my friend -=SS=- Redrum {TEF}… It’s about a
town north of Teflon Just happen to be a location allies and Axis came to
rest up on their wounds and get some Zzzzz. Not knowing their path getting
crossed, instead of resting have a few beers. Now they are planning to
battle.

Here are some more details:

- 32 Spawn points
- Both allies and axis spawn have multiple spawn exits.
- Ave FPS is around high 60 - 80
- BSP is 11mb.
- Overview created

Flag 1 >>> Guest rooms (1 man cap).
Flag 2 >>> 2nd floor market place (2 men cap).
Flag 3 >>> Battle of Redrum (3 men cap).
Flag 4 >>> 2nd floor Redrum’s kitchen and bar (2 men cap).
Flag 5 >>> Lucky rock (1 man cap).
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  #15  
Old 12-12-2007, 11:04 AM
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HOLY CRAP MUNK...I think you are done and hit your quota for this week/month!!!



Thanks a bunch man, those maps look awesome...and the first chance I get I will be adding those to the servers....great job finding all those...

I only have one complaint...on DOD_Punch as one of the perks, you forgot to mention there was a "Cow to moo" there....HAHAHAHA

(I know you didn't write those)....just funny 'cause there was a picture of a cow...


I will work with Dunno or alone if he can't do it, but either way, expect to be playing those maps sometime this weekend....thanks again....I really like that night map, think it was the first one you posted...I'm not too sure about the airfield one, but we can try it.
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  #16  
Old 12-12-2007, 11:29 AM
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Yeah, sorry I forgot to mention that there was a "cow to moo" of one of the maps, that is always a seller.

I was not big on some of the "Sniper" maps but, after reading the reviews I went ahead and posted them, if we don't like any we can always dump them.

There were a few that i did not post because of bad reviews or still in need of work, so these are the cream of the crop. 1 or 2 that I did not add I really wanted to but, they really needed work.
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  #17  
Old 12-14-2007, 04:15 PM
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the airfield map looks really cool...I wish league would play some custom maps like that....kind of reminds me of the old 1.3 map hill or something like that...at least the SS from above does...either way looks like a badass...I like the maps where there are two 2 man and one 3 man caps...
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  #18  
Old 12-18-2007, 09:26 AM
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dod_sigmaringen

[REL] dod_sigmaringen - Day Of Defeat Forums

Map history:
Southern France winter 1944, allied troops assault the french castle of Sigmaringen, the principal Axis SS & Gestapo Headquarters on the "Vichi's France".

Caracteristics:
-Reconversion of cs source map de_piranesi to dod source
-32 spawn points
-Spawn Protection
-Minimap
-5 Flags, 3 (1 man cap), and 2 (2 man cap)
-Real custom flags, pictures, carpets and propaganda.










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  #19  
Old 12-18-2007, 09:33 AM
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[REL] dod_hunt_b4 TOLK - Day Of Defeat Forums






Remake of 1.3's dod_jagd with flags and not tanks/files.

Tolk: I did leave the the flowerpots on default settings so I do need to change them.

The color scheme in the buildings will be changed in b5 using white light with sprites added for effect.

For the church, some people like the one entrance and some would like another entrance. I do have a good idea to expand the playability of the church, this will be in b5

The cap in the church is now set to 2 man cap for both allies and axis.
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  #20  
Old 12-19-2007, 03:48 PM