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  #11  
Old 08-13-2008, 04:13 PM
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this new weapons rewards stealthy heavies

get behind enemy lines, punch one person to death, and mow down the rest of the team
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  #12  
Old 08-14-2008, 12:20 AM
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I am hearing 3 diff. release date rumors. Is it coming out Wed.? or Thurs.?
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  #13  
Old 08-14-2008, 01:32 AM
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Man the suspense from releasing these character packs will last for some time, too bad they didn't release them all at once.
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  #14  
Old 08-14-2008, 01:11 PM
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I am guessing when they release the last achievement....Hl2Ep3 will hit the stores 2 months later??? I figured 2 months in between each achievs.

Its a thought? *crossing fingers*
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  #15  
Old 08-14-2008, 03:36 PM
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Badwater Basin is a Payload map focusing on more open spaces and less chokepoints than Gold Rush. (A) Right out of the gate is a multi-level area where the Blu team needs to control the high ground while moving the cart through a tunnel below. This open area has few natural choke points, allowing Scouts, Soldiers, and Demomen to move creatively through the space, forcing the Red team to rapidly respond to choices made by Blu. (B) As the track winds its way into tighter spaces, vertical control becomes more important. Each successive checkpoint requires the Blu team to take control of defensive positions above the track, usually occupied by Red Engineers. (C) Eventually the track winds down and a large basin which the Blu team must assault from all sides in a final push to destroy the Red base.

Unlike Gold Rush, where the track is split into three separate stages, Badwater Basin uses a single large stage with several checkpoints. As a result, the Blu team is highly encouraged to push the cart hard after beating their way through the Red defensive line.




I know I'm uploading them off the Heavy Update site, but some people won't take the time to look there. Plus, I want to drum up excitement for the heavy Update here on the site! ^_^
~Jack
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  #16  
Old 08-14-2008, 05:48 PM
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this map sounds like it'll be intense

one large map? blue team will just plow through it all until red learns where the good defensive positions are
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  #17  
Old 08-15-2008, 12:08 PM
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Damn it, I wish Valve would hurry up and post the new update on the Heavy page today so I can see it. Valve time is in effect here. >_<

UPDATE:



The second unlockable for the Heavy, Natascha allows the Heavy to slow enemies with her bullets. Enemies taking damage from her will find themselves moving slower for an instant, encouraging them to find cover or deal with the Heavy. Unfortunately, her firepower is somewhat weaker than that of Sasha, so the Heavy will find it takes longer to finish them off. As a result, Natascha's great to use against those that want to get away, like Scouts & Medics, and not so great against those trying to kill you. Heavies that like to jump around corners to surprise groups of enemies will also find it very useful, although it's best to make sure there isn't a Sasha-wielding Heavy there.

I don't know how I feel about this... the wind-up speed should be faster, in my opinion.

~Jack

Last edited by PalinFreeborn : 08-15-2008 at 01:42 PM.
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  #18  
Old 08-15-2008, 09:56 PM
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don't forget the achievements were revealed

Team Fortress 2 - A Heavy Update
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  #19  
Old 08-15-2008, 11:03 PM
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some of those look pretty hard...
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  #20  
Old 08-15-2008, 11:36 PM
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eat 1000 sandwiches? wtf?
and heavies can now kill people with their taunt as well, im guessing the hand shaped gun taunt will, but sandwiches?
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