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  #11  
Old 08-09-2008, 06:18 PM
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I saw you there n00bs, sounds like an interesting concept, but the execution wasn't too good

The engi(civilian) was too easily killed, our team finally started winning after we all went medic and released a volley of needles on the snipers since heavies and soldiers are too slow and were headshotted easily

the class limits were:
red- sniper, pyro, spy
blue- engi (civilian), soldier, heavy, medic

the admins later removed pyros and spies, so red was pure snipers
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  #12  
Old 08-09-2008, 11:37 PM
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ya I'm not a fan of the slowness for the guards as the engie ALWAYS runs off and the pyros on the assassins team just seemed too off balanced. Spies are fun but also unbalanced for this gameplay. They need to find a way to make the walking speeds all the same and only the original classes.
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