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One World Syndicate Welcomes our newest members:
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View Poll Results: Should We Reset Stats?
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Yes
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17 |
60.71% |
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No
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11 |
39.29% |

07-10-2008, 12:13 AM
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OWS TF2 Member
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i say, when all the updates for the class's r all said and done, then reset stats
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07-10-2008, 12:44 AM
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OWS TF2 Member
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Join Date: Apr 2008
Posts: 156
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Quote:
Originally Posted by Massacre
i say, when all the updates for the class's r all said and done, then reset stats
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I think Mass makes a great point here. I'll second that notion. /signed
I won't be adding points much longer to mine anyway so whatever ends up happening won't bother me either way.
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07-10-2008, 09:10 AM
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Sr. Admin & TF2 Division Leader
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So stats reset in One Year Then???
I think that's what everyone is saying.... 
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Draven Blade (Level 29) - Wide Receiver for the Rammstein Rampage Europe East A #5 (Zeta Conference) -
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[=1=]Taco{M}: "Captain Planet, he's (our?) hero. Gonna bring pollution down to zero.
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07-10-2008, 01:16 PM
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OWS TF2 Mid Admin
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If you find yourself on the top #10......i would do a screen shot of it and use it for memeries. That way you dont have to be bitching and whining about why did i end up in #69 ....wahhh
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07-12-2008, 03:12 PM
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07-13-2008, 03:30 AM
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Highly Active Registered
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MmMm Stats aren't a big thing, it doesn't truly shows which player is better than other players, Stats work of HOW much you play in one day and for how many days you play. the more days, the more points u get, thats common sense.
What i noticed is that Demomans get more points in stats than any other class, The points that a demoman can make when it explodes those stickies are huge, and thats help in the stats. =]
The KPD can b controlled, sample if u go Sniper u can get a huge KPD u r gonna avoid straight confrontations, Engys, scouts, Demmomans, their KPD are gonna b higher than any other classes, since they are more defensive classes than attacking, Demmoman can plant stiickis all day in a control point and walk away and bang, the person can do that all day and it will get a high KPD. just as Engys which are all day on the sentry guns, and scouts, they are just to fast to kill sometimes, making them a hard target. Soldiers, medics, heavys, pyros and spys are screw sometimes lol
Last edited by Wabbit : 07-13-2008 at 03:45 AM.
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07-13-2008, 03:53 AM
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OWS TF2 Mid Admin
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Join Date: Dec 2007
Posts: 100
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Since when are scouts defensive classes? Also, most of my points and elusive KPD are from medic playing 
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07-13-2008, 01:23 PM
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Highly Active Registered
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Quote:
Originally Posted by Tyrian
Since when are scouts defensive classes? Also, most of my points and elusive KPD are from medic playing 
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u higher weapon class is the scatter gun from the scout, i just saw ya stats, u have more points as scout,
the support class are, Sniper, spy and medics. and i never said scouts were defensive, i just said they are to fast to kill, check my quote again. sorry for my writing, English isn't my first language
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07-13-2008, 05:59 PM
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OWS TF2 Mid Admin
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whats your first language? lol ... wtf ..... sup .... IMO.... 
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07-13-2008, 06:13 PM
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Quote:
Originally Posted by Rammstein
whats your first language? lol ... wtf ..... sup .... IMO.... 
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Spanish me thinks, hes a donkey herder
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