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One World Syndicate Welcomes our newest members:
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07-09-2008, 02:06 PM
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Registered
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Join Date: Jun 2008
Posts: 10
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ehh
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i dont agree with whoring stats....alothough its useful at time, I think achivement severs ruined the achievments...I know the medic ones were alittle out there but, pyro were simple and yet there was still people at achivment severs.....but hey, they work and people like'em
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07-09-2008, 02:07 PM
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OWS TF2 Member
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i got the axe on my 3rd day anmd never even did an achievment server, i know others ho did it in 1, they were very very simple...
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07-09-2008, 02:33 PM
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Sr. Admin & TF2 Division Leader
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Quote:
Originally Posted by Massacre
i got the axe on my 3rd day anmd never even did an achievment server, i know others ho did it in 1, they were very very simple...
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I think after the last week or so of my "casual" gaming and basically playing whatever class I felt at the time (meaning not always pyro or medic), I am already only 3 achievements shy of getting the Pyro's Axe and about 2 achievements away from getting the Critzieg (Spelling sorry)...I already have the Blautsauger (more spelling error I'm sure).
So really there's no need to play on an achievement server. In my opinion.
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Draven Blade (Level 29) - Wide Receiver for the Rammstein Rampage Europe East A #5 (Zeta Conference) -
Draven Interceptor (Level 14) - Cornerback and Offensive Coordinator for the Arroz Con Pollo Canadian BBB #9 (Western Conference) -
http://goallineblitz.com/game/signup.pl?ref=14582968 To sign up.
[=1=]Taco{M}: "Captain Planet, he's (our?) hero. Gonna bring pollution down to zero.
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07-10-2008, 09:36 PM
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OWS TF2 Mid Admin
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For engineer, I'd love to see a 5th building that can look like any of the other 4 buildings but blows up when damaged. So sappers would set it off instantly and damage the buildings around it slightly but kill the spy, and the engie if he does nothing but sit there and bang on the turret.
Stops spies from running into a pile of buildings and spamming sappers. However, it also stops engineers from sitting there and just banging on the turret all map.
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[=1=]BlueBomberman{M}
Custom sig by Doughboy...... LADIES
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07-10-2008, 09:49 PM
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OWS TF2 Mid Admin
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Join Date: Dec 2007
Posts: 100
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Quote:
Originally Posted by Madcop
i dont agree with whoring stats....alothough its useful at time, I think achivement severs ruined the achievments...I know the medic ones were alittle out there but, pyro were simple and yet there was still people at achivment severs.....but hey, they work and people like'em
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FYI the achievement server was never on hlstatsx 
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07-11-2008, 06:58 AM
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Quote:
Originally Posted by BlueBomberman
For engineer, I'd love to see a 5th building that can look like any of the other 4 buildings but blows up when damaged. So sappers would set it off instantly and damage the buildings around it slightly but kill the spy, and the engie if he does nothing but sit there and bang on the turret.
Stops spies from running into a pile of buildings and spamming sappers. However, it also stops engineers from sitting there and just banging on the turret all map.
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I really like the idea of a booby trapped building. Or alternatively a spy could booby trap a building so the next time it is wrenched.... Boom! Would be hilarious.
-Justin
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Last edited by SenorChicken : 07-11-2008 at 09:51 AM.
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07-11-2008, 09:19 AM
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Sr. Admin & TF2 Division Leader
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Quote:
Originally Posted by SenorChicken
I really like the idea of a booby trapped building. Or alternatively a spy could booby trap a building so the next time it is wrench.... Boom! Would be hilarious.
-Justin
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That would be freakin' hilarious!!!
I would place one down and go stealth in a corner somewhere and wait for the explosion!!! 
__________________
Draven Blade (Level 29) - Wide Receiver for the Rammstein Rampage Europe East A #5 (Zeta Conference) -
Draven Interceptor (Level 14) - Cornerback and Offensive Coordinator for the Arroz Con Pollo Canadian BBB #9 (Western Conference) -
http://goallineblitz.com/game/signup.pl?ref=14582968 To sign up.
[=1=]Taco{M}: "Captain Planet, he's (our?) hero. Gonna bring pollution down to zero.
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07-11-2008, 02:02 PM
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I'm not sure adding one more thing to make a spy's job more difficult would work. The spy has it pretty rough as is... adding more to the pile would just be spiteful of spy players. Taking down engineers is a spy's job... and I feel like that is hard enough to do well as it is.
~Jack
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07-11-2008, 09:52 PM
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OWS TF2 Mid Admin
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Here is an email I sent to Robin Walker.
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"As a heavy I feel that the biggest threat I can encounter (besides a spy) is an enemy soldier. A soldier can attack me accurately at long distances, being as heavy and slow as I am, I find dodging rockets quite difficult.
Often I vainly fire my mini-gun at the rockets. Hoping, and praying that they could be shot down. I see the sparkly glittery death of a critical sailing towards me. It is 50 feet away, plenty of time for me to dodge if my gun was not in motion. I see it come, and then nothing. I am nothing but mere remains of what use to be a proud warrior.
Valhalla open your gates, here I come."
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Dear Robin or whomever may read this,
I hope you enjoyed my little story, I feel that it expresses the attitude of myself and other heavies. The soldier poses a great threat to the heavy, and it should!
However, I feel that the heavy should still have some kind of way to protect himself from an incoming rocket. So what I suggest is the ability to shoot down enemy rockets. This ability I suggest would not be a new weapon (but it could be), it would just be an addition to the current mini-gun (ex: the pyro's new ability to air-blast).
Of course it would be impossible to shoot down a rocket that was fired from up close, but this ability would server the purpose of protecting the heavy from those pesky distant shots.
I hope you like my idea,
Zach
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07-11-2008, 10:22 PM
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OWS Mid Admin
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Quote:
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Originally Posted by ApocGuy
would server the purpose
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Try using grammar check next time
Great suggestion though... That's one that I have thought of many times, but have yet to email them about...
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