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  #31  
Old 06-25-2008, 09:00 PM
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You triple posted There is an edit button for your post.

I think a good update for the Scout would be the ability to out run a sentries fire. I am not saying that the scout should be slower, but I feel that the sentry should be a slower at tracking enemies who run parallel to it.

Scouts wouldn't always be able to dodge sentries. For example, if your in the flagroom in 2fort your screwed as a scout. But lets say your out in the open in granary where there is plenty of space; if you were to run a long enough straight enough line, I feel that sentry fire should be avoidable.
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  #32  
Old 06-26-2008, 09:13 AM
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Madcop, it sounds like you were trying to reply directly to someone else's posts.

You would want to use the quote post button for that, except when you are trying to reply to more than one post. That's when you should use the Multi button for all the posts you wish to reply to, and then hit the big Post Reply button to quote them all in one reply.

Welcome anyway...
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  #33  
Old 06-26-2008, 09:56 AM
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Quote:
Originally Posted by MÜDKÌP View Post
Feigning death in TF2 would be awesome, it worked wonders for me in UT3.


ahahaha I love those pics! They remind me of the old cartoons where the characters are hiding in a bush and they slowly creep towards their target taking the bush with them. Maybe spies could disguise themselves as the scenery too! You'd be like" pryo go flame that wooden plank over there and check for spies". Bad-A I say.
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  #34  
Old 06-26-2008, 10:01 AM
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I thought the same thing....funny ass pictures!!!
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  #35  
Old 06-26-2008, 12:25 PM
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Lol. I'd love to see seomone make a movie, like the Ignus Solus pyro video, but with an Engineer prancing around and hiding from spies and the such.

I'm sure someone could make the enemy spy look like a sentry... That'd be a funny ass model.
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  #36  
Old 06-26-2008, 03:02 PM
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Back on topic, everyone!

Heavy:

The Bouncer: Okay, this one is going to sound a little weird, but it's basically the chaingun, but with two extra abilities: It has a mildly longer rotation warm up and the bullets ricochet, for reduced damage with each ricochet. (Imagine being a soldier waiting for a heavy to come around the corner, only to suddenly be bombarded with a hail of bullets that are rebounding off the corner of the wall.)

The Boomer: The shotgun gets a more accurate and fires explosive rounds that detonate on impact. Holds only two rounds at a time and doesn't have the ammo spread of a regular shotgun. Alt-fire fires both rounds at the same time.

The Berserker: Spiked brass knuckles. Do slightly more damage than the heavy's fists, but do not have the ability to critically hit. Instead, the Berserker charges the Heavy full of bloodlust... after 5 fist strikes to enemy players, the Heavy charges an equivalent of an "uber" gauge to full. When the Beserker alt-fire button is used, it auto-switches you to the chaingun, grants you an additional +200 health and increases the chaingun's critical hit rate for 10-15 seconds. When the effect wears off, the Heavy keeps the extra +200 health, but loses the increased critical chance. As with any uber-charging weapon, doesn't work when you're already uber'd.


I know it may sound unfair in description, but really, the Heavy is SUPPOSED to be a tank... but thanks to large quantities of snipers and scouts who can bat you in a blink, the Heavy loses effectiveness without a medic to give him love constantly.

This way, at least, Heavy players are rewarded not only playing the class... but for taking chances by getting in melee range and using a fist-weapon instead of the chaingun.

~Jack

Last edited by PalinFreeborn : 07-02-2008 at 03:16 AM.
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  #37  
Old 06-26-2008, 03:35 PM
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Wow, that is a great suggestion Jack... I think all of those Heavy weapons are perefectly placable in the game... The Bouncer sounds great lol (oooh, get the Bouncer over here, you can richochet those rounds into me, hahahaha, so preverted).

I personally love punching on the Heavy... It's nearly all I do on that class... I think the Heavy can be maintained rather well if you watch yourself and pull out the Shotgun when needed... The Scouts will back off if you show any skill. The Pyro's are the problem now though... 325 HP and criticals from behind... PSSH, what's the point... You can mow them down rather well though.
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  #38  
Old 06-26-2008, 08:01 PM
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Notice I even stuck to alliterative dumbed-down names for all the weapons, true to Heavy form. ^_^

~Jack
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  #39  
Old 06-26-2008, 09:16 PM
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Quote:
Originally Posted by SenorChicken View Post
You evidently havn't been in the server with me playing spy. I'm still getting within the top 3 consistently and often the top 1. Spy is still very viable, just change your tactics.

-Justin
No I'm not saying its not good when used correctly, its just that its quite hard to master the art of the Spy. :P
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  #40  
Old 06-26-2008, 11:52 PM
PalinFreeborn PalinFreeborn is offline
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THIS THREAD NEEDS MOAR WEAPON UPGRADE DISCUSSION AND LESS NOOBSAUCE.

/cruisecontrol

~Jack
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