1) Pistol ---> Tranq gun. Like tfc, does little damage, makes you move 1/4 as fast for some time. Bullet flight-time like a single needle, or the flare gun.
2) Sappers ---> Super-sapper. Turns enemy sentry friendly, after a say, 7 second conversion period. Sapper on tele exit is like a proxy-bomb, doesn't affect the tele usability, when someone uses it though it explodes. Like somewhere between 1/3 and 2/3 damage to person, exit destroyed.
3) Knife ---> I'm not sure what they could do to the knife to make it better. The one-hit-kill is a pretty powerful thing. Double wielding knives giving slight damage increase in battles? It'd be cool. Could also have backstabs replenish cloaking.
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